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Classical Mechanics

Newtonian dynamics, projectile motion, harmonic oscillators, and collision physics. Real-time computation with adjustable parameters.

⚑ Real-time πŸ“Š Data Export πŸ”¬ 10 Simulations πŸŽ“ A-Level Aligned
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Mechanics β€” Kinematics β–Ά Live Demo

Projectile Motion

Launch objects with variable angle and velocity in a gravitational field. Observe parabolic trajectory, compute max height, range, and time of flight in real-time. Includes air resistance toggle and energy breakdown.

Range Max Height Air Drag Energy
Projectile Motion Simulator
1.0x
0.00s
Time
0.0m
Range
0.0m
Max Height
0.0m/s
Velocity
Mechanics β€” Oscillations πŸ”’ Pro

Pendulum & SHM

Explore simple harmonic motion with adjustable length, mass, and initial angle. Watch period independence from mass, observe damping effects, and track kinetic vs potential energy exchange frame by frame.

Period Amplitude Damping Energy
Mechanics β€” Dynamics πŸ”’ Pro

Circular Motion

Model centripetal acceleration and force for objects on strings, banked curves, and conical pendulums. Adjust angular velocity, radius, and mass to see real-time tension vectors and critical speed thresholds.

Centripetal Angular Ο‰ Tension Banked
Mechanics β€” Momentum πŸ”’ Pro

Elastic & Inelastic Collisions

Simulate 1D and 2D collisions between particles with variable mass and velocity. Toggle between elastic, inelastic, and perfectly inelastic modes. Momentum and kinetic energy conservation verified in real-time.

Momentum Restitution 1D / 2D KE Check
Mechanics β€” Gravitation πŸ”’ Pro

Orbital Mechanics

Launch satellites and observe Keplerian orbits under Newtonian gravity. Adjust initial velocity to create circular, elliptical, parabolic, or hyperbolic trajectories. Visualize apogee, perigee, and escape velocity.

Kepler Apogee Escape v Orbit
Mechanics β€” Statics πŸ”’ Pro

Inclined Plane Dynamics

Place blocks on ramps with adjustable angle and surface friction. Watch static vs kinetic friction transitions, normal force decomposition, and acceleration as the angle crosses the critical threshold.

Friction ΞΌ Normal Static Angle ΞΈ
Mechanics β€” Oscillations πŸ”’ Pro

Spring-Mass Oscillator

Build Hooke's law systems with multiple springs and masses. Adjust stiffness constant k, damping ratio, and driving frequency. Observe resonance when drive frequency matches natural frequency Ο‰β‚€ = √(k/m).

Hooke k Resonance Ο‰β‚€ Damping ΞΆ
Mechanics β€” Fundamentals πŸ”’ Pro

Newton's Laws Sandbox

Interactive free-body diagram builder. Apply forces to blocks, see real-time acceleration from F=ma, observe action-reaction pairs, and test inertia with sudden reference frame changes.

F = ma Inertia Action Free Body
Mechanics β€” Momentum πŸ”’ Pro

Conservation of Momentum

Closed-system momentum experiments including rocket propulsion, recoil, and multi-body explosions. Track center-of-mass motion and verify vector momentum conservation in 2D with real-time graphs.

Rocket Recoil CoM Vector
Mechanics β€” Rotation πŸ”’ Pro

Rotational Kinematics

Apply torque to discs, spheres, and cylinders. Compare moment of inertia I for different shapes, watch angular acceleration Ξ± = Ο„/I, and analyze rolling without slipping conditions on flat and curved surfaces.

Torque Ο„ Moment I Angular Ξ± Rolling